George Mason University
George Mason University Mason
George Mason University

GAME 650: Advanced Music and Sound for Games

Instructor Information

Section Information

Combined studio and lecture course that will focus on the composition, editing, processing, mixing, and integration of sound assets, such as sfx, narration, and music into computer games. Time, frequency, and amplitude domain digital production and post-production techniques will be reviewed. Standard 2-channel, and 5.1 channel post-production/mixing, as well as contemporary middleware sound management applications will be studied.

Course Information from University Catalog

Not Repeatable


Combined studio and lecture course that will focus on the composition, editing, processing, mixing, and integration of sound assets, such as sfx, narration, and music into computer games. Time, frequency, and amplitude domain digital production and post-production techniques will be reviewed. Standard 2-channel, and 5.1 channel post-production/mixing, as well as contemporary middleware sound management applications will be studied.

When Offered: Fall, Spring

Hours of Lecture or Seminar per week: 3

Credits: 3

Prerequisites:

Admittance to the MA Game Design Program or permission of instructor.

Instructor Information
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