GAME 332: RS: Story Design for Computer Games
Course Information from University Catalog
Use of narrative structure and new media for designing computer game scenarios and stories. Traditional narrative techniques (text stories, novels, films) will be examined, as well as translations of the traditional to interactive, non-linear modes of communications. Analysis of current computer game story design theories, philosophies, and techniques will be covered.
Hours of Lecture or Seminar per week: 3
Fulfills writing intensive requirement in the major.
Completion of 30 credits within major or permission of the instructor.
1 Course Sections Scheduled for Summer 2017
GAME 332 - A01: |
MW; 7:20 pm - 10:00 pm