GAME 367: Writing and Editing Music and Sound
Course Information from University Catalog
Composition, editing, processing, and integration of voice, environmental sounds and music into non-linear computer game environments. Special emphasis will be placed on HD sound and music post-production and mixing (3 & 5 transducer point listening spaces), sequential composition and sample-splicing techniques, and the study of competing compression algorithms for sound and music.
Hours of Lecture or Seminar per week: 3