Art and Visual Technology, Minor
George Mason University’s School of Art is a collaborative academic and professional community focused on advancing creativity through traditional and new media applied to varying social contexts. The School of Art is founded on the premise that art both reflects and inspires a creative society, improving the human condition while describing the world, both as it is and could be. We focus on the role of artists in that conversation. We encourage students to see art both as an individual expression and public interaction. We celebrate historical reference, current relevance and experimentation-emphasizing innovative ways of thinking that enhance the impact of art on the future of society.
This information is being provided here for your planning purposes only. For official catalog information, please refer instead to the official George Mason University Catalog Website at http://catalog.gmu.edu.
Minors must be completed in conjunction with a bachelor’s degree. Please see the University Catalog for complete information on program requirements and policies. Additional specifications may apply.
The minor in Art and Visual Technology requires 18-19 credits and offers a core of foundational studies with the opportunity for further study in the following areas: drawing; graphic design; new media arts; painting; photography; printmaking; or sculpture.
- One of the following:
- AVT 104 - Two-Dimensional Design and Color (4 credits)
- AVT 105 - Three-Dimensional Design and Beyond (4 credits)
- AVT 222 - Drawing I (4 credits)
- 4-8 credits selected from AVT 200-299
- 4-8 credits selected from AVT 300-499
Art and Visual Technology minors work in award-winning studios with accomplished faculty who regularly exhibit their work. Students have opportunities to hear from leaders in their field through the Visual Voices speaker series. In addition, students go to New York several times during their college career to experience its rich collection of museums and galleries.